Inputs:
. Input (feature): The input data.
. Transform (object): Transform controls (overridden by individual parameters).
Outputs:
· Subdivisions (feature[ ··· ]): List of subdivisions.
. Excess (feature[ ... ]): List of excess features.
· Status (object): The status of the node after evaluation.
How To
Add the subdivide rectangles node
connect the Subdivide Rectangles Transform to the T connector
edit the settings in the transform by clicking "edit defaults"
Connect the S and E outputs to a write features to generate the subdivisions and excess polygons.
Or, connect the outputs to another node to continue processing.
Note, the outputs generate lists of geometric features - use a map node to process each feature if necessary for additional commands.
Subdivide Rectangles Settings
The Subdivide Rectangle Transform automatically adds all of the necessary settings to the flow. You can edit them from the properties Palette to adjust the flow results.
Mode
area: calculates unit sizes by overall area
width: locks unit sizes to a set width (when stretch is toggled off)
Dwellings
Stretch
Excess
Edit Mode
Reset
Reset everything to the default.
Output
The outputs are:
Subdivisions (S[]) - These are the units designated in the dwellings section
Excess (E[]) - The excess left over when stretch mode is toggled off.
Example
The Subdivide Rectangles node is most often used with the Skeleton Editor node.
Skeleton generates typical residential massing, with corners, corridors, and end caps. The Subdivide Rectangles node fills in the units along the edges.







