Use this when you want to randomly distribute a specified number of points within a polygon within a flow, for example scattering trees or planting within a landscape area.
Random numbers generated by computers are not truly random, but rather pseudo-random. They are produced by algorithms that, while appearing random, are deterministic and predictable. This means the same algorithm will generate the same sequence of numbers if given the same starting conditions.
In random number generation, a seed is a starting number used to initialize a random number generator (RNG). It's essentially a point within a predetermined sequence of "random" numbers where the generator starts producing values.
Inputs
Name | Abbreviation | Type | Access | Description |
Input | I | Feature | Item | The input data |
Transform | T | Object | Item | Transform controls (overridden by individual parameters) |
Outputs
Name | Abbreviation | Type | Access | Description |
Primary | P | Object | List | The primary output |
How to:
Draw a Rectangle or Polygon
Click “Open flow builder”
Select add the random fill node and random fill transform
Click “edit defaults” to set the starting values
Edit the settings and outputs in Properties
Random Fill Settings
The Random Fill Transform node adds a set of pre-defined properties to the properties palette. Edit the settings here to adjust the output of the flow.
Input the number of points
Select a randomization seed
The seed is just a way to help the computer simulate randomization. Type anything here - random text, a single number, or even your name! See what happens 😃
click the Dice for the computer to suggest a seed
Allow the output geometry to scale by +/- a percentage. Set to 0 to get an exact count of points
Random Fill Output
The single output is the list of random points
Apply any point-based usage, like tree



