Blocks add another layer of hierarchy, with additional considerations.
Block Definition Properties
When you create a block, the definition includes any properties you assign to the geometry (either at block create or upon editing).
You can assign both Usages and Instance properties to block definition geometries.
Block definitions can include a combination of multiple geometries with different properties and usages assigned. Example below:
Block Instance Properties
When you place a block instance, it inherits any properties from the definition.
You can change any property values in the properties palette on the left. The property values apply to only the current selection.
There are three ways the property assigned can affect the child geometries in the block instance.
Apply to Undefined
Override
Do not Apply
Change the type of application by clicking the icon in the property palette:
Apply to Undefined
The default behavior when applying a property value to the block instance is "Apply to Undefined."
This behavior applies the property value to any geometry within the block definition that does not have a value saved for that property yet.
The appearance of a property with "apply to undefined" set is a downward arrow:
Override
The "Override Children Properties" setting forces the selected property value to change all geometries in the block instance, regardless of property values saved to the block definition.
The appearance of a property with "Override Children Properties" set is a double downward arrow:
Do not Apply / Pass
The "Do not apply to children properties" setting skips applying the attribute to specific block instances.
The appearance of a property with "Do not apply to children properties" set is a double downward arrow:
Spot-Check Overrides
When you are in block edit mode, you can review the property overrides that have been applied.
The Block menu in the top right of the canvas displays any properties that have been applied to the current instance, and the assignment setting.
To preview the block without the property overrides, toggle the eyeball.












