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Levels, Floor to Floor, and Height

Set the height of geometries by inputting levels or height

Holly Conrad Smith avatar
Written by Holly Conrad Smith
Updated over 2 months ago

Giraffe geometries go 3D with Properties. Levels, Floor to Floor, and Height are important attributes to control Buildings and other 3D objects in your projects.

Levels & Floor to Floor

Buildings are made of multiple floors. Levels are also known as storeys/stories, decks, or levels. In Giraffe, we call building floors Levels.

Each Level also has a height. The height of a level might be called the deck height, storey/story height, floor height, or level height. In Giraffe, we call the distance between Levels the Floor to Floor.

For Buildings in Giraffe, the overall height is determined by the number of Levels multiplied by the Floor to Floor.

Levels and Floor to Floor are part of the Built Form category

Add Levels

With a geometry selected, input a number of Levels in the properties palette on the left.

The building height will increase or decrease based on the number of levels.

Change Floor to Floor

With a geometry selected, override the Floor to Floor by inputting a new value in the properties palette to the left.

You may also want to edit the Usage to update all buildings with the same type.

Height

The Height property overrides Floor to Floor & Levels to make a geometry a specific height.

Height is recommend for non-building geometries because Height overrides Floor to Floor and Levels. When Height is set, Building metrics like Gross Floor Area cannot be calculated (because the number of levels is unknown).

Height is great for generic geometries where the building metrics are irrelevant - think landscape, context, or decorative elements.

To override level and floor to floor, input a Height in the Height property of the properties palette in the left.

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