Use this to model sloped or ramped forms — for example, a ramp, a sloped roof section, or a wedge-shaped site cut for grading studies.
Category: Construct Primitive
Kind: Operation
Description: construct a wedge primitive
Inputs
Name | Abbreviation | Type | Access | Description |
position (optional) | P | Cartesian | Item | the position of the wedge |
width (default 1) | W | Number | Item | the width of the wedge |
height (default 1) | H | Number | Item | the height of the wedge |
depth (default 1) | D | Number | Item | the depth of the wedge |
anchor (default "center") | A | String | Item | center or bottom |
xyz rotation (default 0,0,0) | R | Vector | Item | local xyz rotation in degrees |
Outputs
Name | Abbreviation | Type | Access | Description |
feature | F | Cartesian | Item | the wedge primitive |
How to
Add the Wedge node.
Optionally set "position", or leave it unset to place it at the project origin.
Set width, height, and depth.
Set "anchor" to center or bottom.
Optionally set "xyz rotation".
The output is a 3D wedge feature.