Use this to quickly block out a building volume, container, or piece of site furniture in 3D — for example, massing out a warehouse, storage unit, or simple structure before refining it further.
Category: Construct Primitive
Kind: Operation
Description: construct a box primitive
Inputs
Name | Abbreviation | Type | Access | Description |
position (optional) | P | Cartesian | Item | the position of the box |
width (default 1) | W | Number | Item | the width of the box |
height (default 1) | H | Number | Item | the height of the box |
depth (default 1) | D | Number | Item | the depth of the box |
anchor (default "center") | A | String | Item | center or bottom |
xyz rotation (default 0,0,0) | R | Vector | Item | local xyz rotation in degrees |
Outputs
Name | Abbreviation | Type | Access | Description |
feature | F | Cartesian | Item | the box primitive |
How to
Add the Box node.
Optionally set "position" to place it relative to a geometry, or leave it unset to place it at the project origin.
Set width, height, and depth.
Set "anchor" to center or bottom to control which point of the box sits at the position.
Optionally set "xyz rotation" to rotate it.
The output is a 3D box feature you can style, group, or feed into other nodes.