Use this to model pyramidal forms — for example, a stepped-form building massing, a roof form, or a landscape mound.
Category: Construct Primitive
Kind: Operation
Description: construct a pyramid primitive
Inputs
Name | Abbreviation | Type | Access | Description |
position (optional) | P | Cartesian | Item | the position of the pyramid |
width (default 1) | W | Number | Item | the base width of the pyramid |
height (default 1) | H | Number | Item | the height of the pyramid |
depth (default 1) | D | Number | Item | the base depth of the pyramid |
anchor (default "center") | A | String | Item | center or bottom |
xyz rotation (default 0,0,0) | R | Vector | Item | local xyz rotation in degrees |
Outputs
Name | Abbreviation | Type | Access | Description |
feature | F | Cartesian | Item | the pyramid primitive |
How to
Add the Pyramid node.
Optionally set "position", or leave it unset to place it at the project origin.
Set width, height, and depth.
Set "anchor" to center or bottom.
Optionally set "xyz rotation".
The output is a 3D pyramid feature.